William Davies MA Blog

Sunday, 12 October 2014

Wonder/Wander

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Wonder/Wander is the culmination of the research into how players interact with environments, and through that finding new...
Tuesday, 25 February 2014

One final test

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This is a test for guidance and a test for the art style in the final project. Following on from the ‘Lighthouse’ test, this t...
Monday, 13 January 2014

Conclusions and what to do next

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Looking back on my initial goal of finding indirect control methods for inexperienced players; I feel that the goal was a little short-...

Using point and click mouse controls for new players

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After chatting with one of my lecturers, she gave me some suggestions. She thought that the engine and the controls I was using for the...

More explict threat

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My next idea after the refuge test was to experiment with a threat that was more explicit, in order to see if they had more (or rather ...
Wednesday, 8 January 2014

Experiment into refuge points

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During the previous semester, I had read an article by Christopher Totten entitled, ‘Designing Better Levels Through Human Survival Ins...

Looking at the use of threat

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After the previous tests, I had the idea of looking into using threat to influence players’ decisions. Many of the previous tests had u...
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William Davies
Will is a games designer from the West Midlands of England. He recently graduated from the University of Central Lancashire with a first class BA (Hons) in Games Design, and is currently studying for a Masters degree in Games Design.
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