William Davies MA Blog
Sunday, 12 October 2014
Wonder/Wander
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Wonder/Wander is the culmination of the research into how players interact with environments, and through that finding new...
Tuesday, 25 February 2014
One final test
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This is a test for guidance and a test for the art style in the final project. Following on from the ‘Lighthouse’ test, this t...
Monday, 13 January 2014
Conclusions and what to do next
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Looking back on my initial goal of finding indirect control methods for inexperienced players; I feel that the goal was a little short-...
Using point and click mouse controls for new players
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After chatting with one of my lecturers, she gave me some suggestions. She thought that the engine and the controls I was using for the...
More explict threat
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My next idea after the refuge test was to experiment with a threat that was more explicit, in order to see if they had more (or rather ...
Wednesday, 8 January 2014
Experiment into refuge points
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During the previous semester, I had read an article by Christopher Totten entitled, ‘Designing Better Levels Through Human Survival Ins...
Looking at the use of threat
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After the previous tests, I had the idea of looking into using threat to influence players’ decisions. Many of the previous tests had u...
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