I wanted to see how players reacted to the different sizes
of fires; whether or not the amount of threat they feel increases with the size
of the fire. I’m also interested in what they would do if they are confronted with
two routes with different sized fires down them. What routes would they choose, or would they try to find a third option?
During testing, I saw that all of the players avoided the fires as much as possible, no
matter what the size was. Even very small fires, the kind of which you could
realistically stamp out, where seen as a threat. When confronted with the ‘2 routes
with different fires’ scenario, most players took a third option and tried to go
in-between the fires in one of the paths.
Something else that was interesting was how players
interacted with the smallest, no damage dealt fires. Only a few players discovered
that these particular fires were safe, but each of them believed that each
example was an isolated incident, like it was a bug. When they went up to
another fire of the same size, they still considered it a threat.
I also had half of the playtesters play the level in an 'over the shoulder' 3rd person view (meaning they had one to one control over what they looked at). The default character in the UDK is a metal
robot, and I wondered if players would notice this and start the level thinking
that they wouldn't be hurt by fires. However, they didn’t. They played in the
same way that the 1st person players did. This reinforces the notion made in the
'Material Semantics' test levels that players don’t seem to think about the properties of certain materials
when playing, unless they are taught it.
Another observation is how the majority of players tackled the
final section:
For this, the player needs to jump through the fires to get
to the exit. There is an additional route that the player can take, but it
leads to a dead end.
All of the players went to the dead end, which is to be expected. The majority
of the players saw the two fires as an impassable barrier, and so back tracked
to find a new solution. What was interesting was that after they came back to
the exit, whether or not they had been killed by another fire and respawned,
they went back to the dead end, even though they knew that there was nothing
there to help them. They likely went there to find if there was anything that
they had missed. One player however said, ‘I don’t know why I keep coming here’,
which could indicate some sort habit or a subliminal, hard wired human behaviour involving retracing step. In the Vine level there were some players, after falling to
their deaths, would retrace the same route that they took previously, even if
it was a difficult one. This is something I'm going to read into more.
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