Wednesday, 13 February 2013

Bridges and Materials part 2


I decided to take the idea of material semantics a bit further, and incorporate some new things into it.

I want to see if the general mood and feeling of a level will influence the actions of the player. I took the previous ‘metal and woodenbridges’ level and changed the bridges to be made out of wood and vines. Vines aren’t normally associated with the ability to walk across them in reality, but are in fantasy and adventure stories.
I made two versions of the level, one in a realistic environment and one in a more abstract unrealistic environment.



In the realistic environment, players were generally cautious of the vine bridges at first, but by the time they got to the 2nd or 3rd bridge, and noticed that they could be used as bridges, they used them more often, I imagine due to the novelty of it.
However, when in the abstract environment, most of the players ended up being more reluctant to go across the vines. This was unexpected, as I thought that players would see the odd world with the floating rocks and platforms and think that the world didn’t adhere to realistic rules. The level itself was floating in an empty sky, with no visible ground underneath. Maybe it was because of this the players felt unsettled didn’t want to risk falling through the vines.

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