Monday, 18 February 2013

More Vine level testing



After having more people play the vine level, it seems that more people share the same though process as my original tester. Generally speaking, players recognised that there was a variety of density in the vine bridges, but when players played the game they ended up being put into 2 mental boxes, bridges that broke and bridges that didn’t. They didn’t recognise that there was an analogue. Player still avoided the bridges that looked the thinnest, but used all the others.
My next step is to take some of my previous maps, and see if I get the same result if it uses a 3rd person camera.

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